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- Newsgroups: comp.sys.amiga.programmer
- Path: news.eunet.fi!nullnet!tna!marcus.alanen
- From: marcus.alanen@tna.nullnet.fi (Marcus Alanen)
- Subject: Re: BREATHLESS LEVEL FILE
- Message-ID: <64_5624@tna.nullnet.fi>
- References: <4im2eq$t20@epsilon.qmw.ac.uk> <4ior0c$kqe@news.datakom.su.se>
- Organization: The New Age BBBS
- Sender: news@tna.nullnet.fi (News Administrator)
- Date: 24 Mar 1996 19:40:52 +0200
-
- > ***Breathless can NOT NOT NOT NOT handle Doom style levels***
- > Breathless has only orthogonal walls! (Or has this changed with the
- > latest version? In that case I'm going to look fairly silly, won't I
- > ;-)? )
- Dunno... :)
- > My suggestion: aim for a DOOM -> AB3D (2) convertor, since DOOM's
- > capabilities are purely a subset of AB3D's.
-
- I haven't even heard that much about AB3D2, what is it going to
- be like? I mean from a programming/techincal aspect.
-
- Marcus Alanen
- marcus.alanen@tna.nullnet.fi
-